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Why just one standart shader and not more?

Discussion in 'Unity 5 Pre-order Beta' started by ksam2, Dec 26, 2014.

  1. ksam2

    ksam2

    Joined:
    Apr 28, 2012
    Posts:
    1,069
    Hi, I wonder why unity just don't make more shaders for unity? I know we can create bunch of shaders with that standard shader but what about some kind of shaders like skin? I can't create realistic human skin with that standard shader

    Is there any tips for creating realistic human skin in the unity5?
     
  2. shkar-noori

    shkar-noori

    Joined:
    Jun 10, 2013
    Posts:
    833
    They will have to do a lot more stuff, it's just after 5.0 is released, exp. SSR, Skin Shader...
     
    ksam2 likes this.
  3. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    You can use the standard shader with surface shaders. Rather, the PBS lighting model.
     
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  4. ksam2

    ksam2

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    Apr 28, 2012
    Posts:
    1,069
    I need a human PBS skin
     
  5. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    10,960
    For Skin, you'll probably have to use a custom lighting model, so you have to write your own shader. I don't see how you can use pbs shading for skin.
     
    ksam2 likes this.
  6. 0tacun

    0tacun

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    Jun 23, 2013
    Posts:
    245