We are porting a game from Unity 4 to Unity 5. The lightbaking was perfect in 4, but unfortunately we have to throw all of that out for Unity 5. We're in the process now of updating everything to Enlighten. However, whenever we bake a scene using Baked GI, the lighting is always very overexposed. It doesn't matter what scene, or what project - it's always way, way too bright. Check out the attached images. BEFORE shows just that - before baking. BAKED shows the post-baking. I would expect them to look nearly identical, but the reality is the BAKED image is so overexposed that most of the shading detail is gone and the scene just looks terrible. I've also included images of the Lighting settings and LightmapParams that I'm using. It's worth noting that regardless of what settings I use in either of those panels, the end result is _EXACTLY_ the same. It doesn't even change a little bit... which seems exceptionally odd to me. Thank you in advance for any help anyone can give!!