Working on my 3rd game now selling with a publisher. Doing some testing with procedural map creation with an angled map to give a feel like a board game. Meshes and maps work fine and stack properly. When I try and put a 2d object on the screen I get the following. No matter if I put my camera in perspective or orthographic I get the same result. As you can see the object is on top of the hex map behind it. On the camera it shows it behind in the Camera preview. I made a build same problem. I even tried placing the +1.5 world space above the back mesh of hexes. I had to put it +2 for it to appear above it and then it was completely out of position. I spent a good 90m searching the internet for solutions and couldn't find any that worked.