Search Unity

  1. Looking for a job or to hire someone for a project? Check out the re-opened job forums.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Help Wanted Why Is The Render Pipeline Not Compatible With Master Mode?

Discussion in 'Shader Graph' started by scr33ner, Apr 10, 2019.

  1. scr33ner

    scr33ner

    Joined:
    May 15, 2012
    Posts:
    155
    Hi all, I'm trying to familiarize myself with the ShaderGraph by following a tutorial from YouTube.
    I'm using Unity 2018.2.17 & have added the following packages:
    • Render Pipeline Core

    • LWRP

    • ShaderGraph
    Now when I go & try to edit the shader, I get a warning: Current Render Pipeline is not compatible with this master node.
    unityShaderQ.png
    It's just a simple PBR shader.

    What am I missing? The tutorial I'm following didn't have this warning.

    Thanks in advance.
     
    Horus_Sungod42 likes this.
  2. alexandral_unity

    alexandral_unity

    Unity Technologies

    Joined:
    Jun 18, 2018
    Posts:
    162
    Have you made sure that you've assigned a Lightweight Render Pipeline asset in the graphics settings of your project?
     
    lucythomson likes this.
  3. Horus_Sungod42

    Horus_Sungod42

    Joined:
    Oct 30, 2014
    Posts:
    96
    Hi, it may be a different issue because I was in HDRP, but on my side, I downloaded shader graph 5.10 (latest) and the latest version of the HD render pipeline(also 5.10).

    I had the same problems, and that fixed it. Perhaps the same, but with the LW render pipeline, could do the trick!
     

    Attached Files:

    • beep.jpg
      beep.jpg
      File size:
      106.3 KB
      Views:
      804
    Last edited: Apr 12, 2019
unityunity