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Question Why Is The Render Pipeline Not Compatible With Master Mode?

Discussion in 'Shader Graph' started by scr33ner, Apr 10, 2019.

  1. scr33ner

    scr33ner

    Joined:
    May 15, 2012
    Posts:
    188
    Hi all, I'm trying to familiarize myself with the ShaderGraph by following a tutorial from YouTube.
    I'm using Unity 2018.2.17 & have added the following packages:
    • Render Pipeline Core

    • LWRP

    • ShaderGraph
    Now when I go & try to edit the shader, I get a warning: Current Render Pipeline is not compatible with this master node.
    unityShaderQ.png
    It's just a simple PBR shader.

    What am I missing? The tutorial I'm following didn't have this warning.

    Thanks in advance.
     
    Horus_Sungod42 likes this.
  2. alexandral_unity

    alexandral_unity

    Unity Technologies

    Joined:
    Jun 18, 2018
    Posts:
    163
    Have you made sure that you've assigned a Lightweight Render Pipeline asset in the graphics settings of your project?
     
    lucythomson likes this.
  3. Horus_Sungod42

    Horus_Sungod42

    Joined:
    Oct 30, 2014
    Posts:
    99
    Hi, it may be a different issue because I was in HDRP, but on my side, I downloaded shader graph 5.10 (latest) and the latest version of the HD render pipeline(also 5.10).

    I had the same problems, and that fixed it. Perhaps the same, but with the LW render pipeline, could do the trick!
     

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