Hi, I've noticed a very odd behaviour of the Unity lightmapper. When I select the GPU preview mapper, I get significantly faster bake times (like 10x faster) than with the CPU mapper, wich is nice. However, as soon as I add any number of light probes into the scene, the baking process automatically reverts back to CPU mode after starting up. Is this expected behaviour, or is it a bug? It seems very odd to me, because the lightmap bakes just fine on GPU in the absence of light probes. I'm using Unity 2019.18.2f1 with HDRP 6.9.2 on Windows 10.