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Why is specular color inverted in URP from the other pipelines?

Discussion in 'Universal Render Pipeline' started by jbooth, Apr 5, 2021.

  1. jbooth

    jbooth

    Joined:
    Jan 6, 2014
    Posts:
    5,461
    URP in 2020.3.f1 LTS

    So I'm tracking down why specular workflow doesn't look like it does in HDRP/Standard for Better Shaders, and I notice this:



    result:



    To get the specular to be green, like it is in the other pipelines, you have to do 1 - specularColor;

    I can only assume this is a bug.