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Why is rotation speed being limited when mapped to an input

Discussion in 'Editor & General Support' started by MosquitoByte, Sep 17, 2018.

  1. MosquitoByte

    MosquitoByte

    Joined:
    Sep 17, 2018
    Posts:
    213
    In the input manager, i have created an axis named "Rotate" with a sensitivity of 100.
    I have a script attached to an object which looks like the image i have uploaded here.
    When running the game, the object rotates fine, but the speed of the rotation is no faster than if i had set it
    to something lower, like 20, 30, etc.

    Please help me, thanks in advance.
     

    Attached Files:

  2. animap

    animap

    Joined:
    Jul 1, 2018
    Posts:
    2
    hi i have this problem now,
    did you find a solution for it?
     
    Last edited: Aug 19, 2019
  3. MosquitoByte

    MosquitoByte

    Joined:
    Sep 17, 2018
    Posts:
    213
    I did not, sorry.
     
  4. Moonjump

    Moonjump

    Joined:
    Apr 15, 2010
    Posts:
    2,571
    What input device are you using? The scripting API says it only applies to the mouse, the manual also refers to improved response time for the keyboard (seemingly not scaling of the input).