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Why is my material too dark

Discussion in 'Global Illumination' started by eco_bach, Jul 24, 2015.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    Not sure if this is the right forum but my issue seems shader related so...

    Attached is a screen shot to show you my issue. On the left is the base color texture from Bitmap2Material. On the right you can see an object in Unity with the texture applied. The base color texture is applied to my albedo slot in Unity's Standard shader. I also have Normal, Height and Occlusion maps applied and that's it.

    Can anyone suggest why my object is much too dark? For comparison I've also changed the Shader from Standard to Unlit/Texture and you can see that the brightness levels are accurate. I am also using Linear color space. concrete_too_dark.jpg unlit_texture.jpg