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Why is my Input Action window not the same is in the documentation?

Discussion in 'Input System' started by Redmat527, Oct 22, 2020.

  1. Redmat527

    Redmat527

    Joined:
    Sep 13, 2020
    Posts:
    3
    I was trying to follow a tuturial on how to use this new input system, but I just got stuck when trying to setup my actions. The window to edit actions is missing some functionalities compared to the documentation and to online tutorials...
    upload_2020-10-22_21-8-11.png
    As you can see I don't have interactions available in the Properties tab...
    And my properties gets completely empty if I click on an action ("Movement" on the image), or any binding or composite ("ZQSD" on the image), which was not the case when I looked up for tutorials :(
    I don't know what's wrong...
     
  2. Redmat527

    Redmat527

    Joined:
    Sep 13, 2020
    Posts:
    3
    Oh and also I don't seem to be able to choose a key/button by listening to the input:
    In path, I had to click the text buton and press the letter z, otherwise I had an empty dropdown button which didn't trigger anything.
     
  3. Redmat527

    Redmat527

    Joined:
    Sep 13, 2020
    Posts:
    3
    I also realized the name of the window should most definitely not be "Unity.Engine.InputSystem..." but rather the name of the file being edited which is called "Controls".