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Question Why is my graph quad output not additive if i see it from a far

Discussion in 'Visual Effect Graph' started by Kwahusss, Jun 10, 2022.

  1. Kwahusss

    Kwahusss

    Joined:
    Sep 21, 2015
    Posts:
    13
    Do you have any idea why the vfx graph is seen differently in the scene and the camera. Namely the brightness in the in-game camera is dependent on the distance from the vfx graph, while in the scene it is not. The vfx graph is additive so with a lot of particles it affects the look a lot Quad output, additive, culling of, indirect draw. Forward renderer URP
    upload_2022-6-10_11-21-59.png
     
  2. Kwahusss

    Kwahusss

    Joined:
    Sep 21, 2015
    Posts:
    13
    upload_2022-6-10_11-23-33.png
    The bigger the distance the bigger the difference
     
  3. Qriva

    Qriva

    Joined:
    Jun 30, 2019
    Posts:
    1,314
    What if you disable post processing on the scene, is it the same or different?