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Question WHY? Is it so hard to track analytics on consoles?

Discussion in 'Unity Analytics' started by CaseyHofland, Oct 9, 2023.

  1. CaseyHofland

    CaseyHofland

    Joined:
    Mar 18, 2016
    Posts:
    621
    I'm kind of running around now like a headless chicken looking for an analytics tool for consoles. We do not want to use Unity Analytics (we think it is overpriced and that we can do much better) however we are getting blindsided by this issue.

    A lot of analytics tools have no out of the box integration for consoles (like Game Analytics). And that is fine, we are happy to implement it ourselves, however we can't find a single starting point. Google Analytics plugin for Unity, which seemed a viable option for consoles, has since been discontinued and their implementation now seems to only focus on (web) apps.

    We have our eyes on a few alternatives such as devtodev, plausible, and matomo, but there are no examples of this being used to collect analytics on consoles.



    We would like to come into contact with anyone who could consult us on tracking analytics on consoles. We especially would like to know why it is (apparently) such an issue. The way we see it it's just sending a value over a network connection: why is that so different for apps and consoles then?