Search Unity

Why is it so hard to Set Instanced Properties on Text Shaders

Discussion in 'Data Oriented Technology Stack' started by darkwingfart, Sep 13, 2021.

  1. darkwingfart

    darkwingfart

    Joined:
    Oct 13, 2018
    Posts:
    61
    Does anyone know of an example project that does this?

    As a side note... I don't understand why they're mixing this low level DOTS with shadergraph.
    Shaders that take 4 lines of code take 30 nodes to accomplish.

    I've got a text shader that has instanced properties and I've found all the progress made on the shadergraph side, but it seems like if you want to use a text shader you have to write your own renderer?

    Is this true?
     
unityunity