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Why is it elegant when moving models

Discussion in 'AR' started by JeadongAAA, Oct 9, 2017.

  1. JeadongAAA

    JeadongAAA

    Joined:
    Aug 11, 2017
    Posts:
    2
    This is how I move the model

    void OnMouseDown()
    {
    distance = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y,Camera.main.WorldToScreenPoint(transform.position).z)) - transform.position;
    }

    void OnMouseDrag()
    {
    Vector3 distance_to_screen = Camera.main.WorldToScreenPoint(transform.position);
    Vector3 pos_move = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, distance_to_screen.z ));
    transform.position = new Vector3( pos_move.x - distance.x , transform.position.y, pos_move.z -distance.z );

    }


    In the scenario the moving model will float and why is that