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Why i get duplicate asset when i import updates packages?

Discussion in 'Editor & General Support' started by Sekai92, Jun 26, 2015.

  1. Sekai92

    Sekai92

    Joined:
    Apr 22, 2015
    Posts:
    32
    Dear community recently i make Augmented Reality using Vuforia.
    The markers on vuforia downloaded as Unity Packages.

    First, i have 3 marker, i can import the packages the normally.
    But when i add new marker and try to import updated packages to Unity 5.1.1f1, the marker have duplication?
    How to avoid duplication on import Unity packages on Unity 5.1.1f1?
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Its a new behavior in unity that should prevent you from accidentally overwriting your files.
    Just go into a empty scene, delete the old marker data files, import the new one, and then you can go back to yoUr normal scene.
    Changing into a empty scene prevents your scene with the scripts to lose the reference to the markers.
     
  3. Sekai92

    Sekai92

    Joined:
    Apr 22, 2015
    Posts:
    32
    Delete old asset? the final result of old scene is become assetBundle sir. If i delete, how unity detect i make updates of the bundle?
    I have been trying if i delete the old asset the project broken
     
    Last edited: Jun 26, 2015