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Why GPU Instancing doesn't effect performance?

Discussion in 'Getting Started' started by siberhecy, Jul 12, 2020.

  1. siberhecy

    siberhecy

    Joined:
    Aug 1, 2016
    Posts:
    21
    I am trying to understand optimizing Unity Engine. There is a situation, why GPU Instancing doesn't affect game performance?
    As you see draw calls reducing to 30 but there is no increase in FPS.
    In my opinion, when we send GPU with batched, GPU is converted back to original and tries to draw it so this is making my GPU bottleneck.
    I mean "Saved by batching" only optimizes transfer between CPU and GPU.
    Am I right?

    Here is screenshots.

    Batch1.jpg Batch2.jpg Batch3.jpg Performance.jpg
     
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