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Why don't colliders work?

Discussion in 'Editor & General Support' started by bmgsouthcity, Aug 13, 2019.

  1. bmgsouthcity

    bmgsouthcity

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    Aug 13, 2019
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    I know I'm not the first to ask this question, but I haven't found any answers that address the issue.

    I'm using Unity2019.2.0f1. All objects with colliders have rigidbodies. All colliders are box colliders. All rigidbodies are set to detect collisions continuously. UseGravity is true for all rigidbodies. The positions and rotations of the wall, ceiling, and floor rigidbodies are constrained.

    Nevertheless, on Play all objects just fall through the floor. What am I doing wrong?

    why1.PNG why2.PNG why3.PNG
     
  2. AlkisFortuneFish

    AlkisFortuneFish

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    Apr 26, 2013
    Posts:
    588
    The world geometry should ideally use static colliders, i.e. have no rigidbodies.
     
    Joe-Censored likes this.
  3. bmgsouthcity

    bmgsouthcity

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    Aug 13, 2019
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    Don't objects need Rigidbodies to be effected by Physics?
     
  4. AlkisFortuneFish

    AlkisFortuneFish

    Joined:
    Apr 26, 2013
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    Joe-Censored likes this.