Search Unity

  1. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  2. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  3. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  4. Participate with students all over the world and build projects to teach people. Join now!
    Dismiss Notice
  5. Build games and experiences that can load instantly and without install. Explore the Project Tiny Preview today!
    Dismiss Notice
  6. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Why doesnt my left number change?

Discussion in 'Unity UI & TextMesh Pro' started by emil_unity411, Jun 10, 2018.

  1. emil_unity411

    emil_unity411

    Joined:
    Jun 10, 2018
    Posts:
    1
    Why wont i change it only changes the right numbers

    https://gyazo.com/23d15446c5b6437994cdda92340485be

    public class Stat : MonoBehaviour {

    private Image content;

    [SerializeField]
    private Text statValue;

    [SerializeField]
    private float lerpSpeed;

    private float currentValue;

    private float currentFill;

    public float MyMaxValue { get; set; }

    public float MyCurrentValue
    {
    get
    {
    return currentValue;
    }

    set
    {
    if (value > MyMaxValue)
    {
    currentValue = MyMaxValue;
    }
    else if (value < 0)
    {
    currentValue = 0;
    }
    else
    {
    currentValue = value;
    }


    currentFill = currentValue / MyMaxValue;

    statValue.text = currentValue + "/" + MyMaxValue;

    }

    }



    void Start () {
    content = GetComponent<Image>();

    }


    void Update () {

    if (currentFill != content.fillAmount)
    {
    content.fillAmount = Mathf.Lerp(content.fillAmount, currentFill, Time.deltaTime * lerpSpeed);

    }


    }

    public void Initialize(float currentvalue, float maxValue)
    {
    MyMaxValue = maxValue;
    MyCurrentValue = currentValue;
    }

    }
     
  2. Hosnkobf

    Hosnkobf

    Joined:
    Aug 23, 2016
    Posts:
    522
    please describe better what you wanna do and what problem you are facing.
    Also, please use [ CODE ] tags (or the "Insert Code" Button) to post code.