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Why doesn't a spotlight make all objects in its cone cast shadows?

Discussion in 'General Graphics' started by ekergraphics, Jun 16, 2017.

  1. ekergraphics

    ekergraphics

    Joined:
    Feb 22, 2017
    Posts:
    257
  2. UziMonkey

    UziMonkey

    Joined:
    Nov 7, 2012
    Posts:
    206
    It should be casting shadows. Here are some things to check.

    • On the inspector for the light, make sure cast shadows are on. Without it the light won't cast shadows.
    • On the mesh renderer for all objects you want to cast shadows, make sure they're configured to cast shadows.
    • In your quality settings, make sure the shadow distance is large enough to encompass the area you want shadows cast.
    • Make sure (don't laugh, I've done this) the camera is just not at an angle where you can't see the shadows.
    • If you're using baked lighting, make sure you've baked light maps. In the lighting panel press Bake or make sure Auto is checked.
     
  3. ekergraphics

    ekergraphics

    Joined:
    Feb 22, 2017
    Posts:
    257
    Shadows are on everywhere, and it does cast a shadow, but only at very specific distances between the floor and the spotlight origin.

    I do not use any baking at all, since the entire scene must potentially move.
     
  4. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    10,219
    Try reducing your spot light's near plane.
     
  5. ekergraphics

    ekergraphics

    Joined:
    Feb 22, 2017
    Posts:
    257
    That did not work, but increasing it did have a result. Very weird!

    Is there a better way to get directional light type of shadows on other lights than directional? This is a realtime lit indoors scene.
     
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