URP Spoiler HDRP Spoiler These were each built in their own projects. The lighting and shadow settings of each project match where possible, e.g. shadow cascades, max distance, etc. Both are using a single directional light in mixed mode, only the URP project has a few spot lights baked into the scene. Both have lighting baked/generated. Both have reflection probes in the main room. All geometry is static. I tried using contact shadows in HDRP, however the results looked even worse. I think it's odd that on the directional light in HDRP, Slope-Scale Depth Bias and Normal Bias don't actually change anything. In fact, Slope Scale Depth Bias can only be set to 0.5 as any other value causes the light to straight up disappear. All settings in HDRP are at high/ultra. I'm currently on Unity 2020.2.2f1 with URP 10.2.2 and HDRP 10.2.2.