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Why does Unity not auto-generate all the possible fall points on this slope?

Discussion in 'Navigation' started by IgnisIncendio, Apr 14, 2020.

  1. IgnisIncendio

    IgnisIncendio

    Joined:
    Aug 16, 2017
    Posts:
    223
    Hi all, I've been pretty happy with the NavMesh system so far; there's been a few quirks to iron out with moving a custom character controller using an agent, but otherwise, it feels really "it just works!" especially the baking and auto OffMeshLink generation.

    However, I've run into this (not so important) problem of OffMeshLinks not being generated all the way up the slope. It kind of just... sinks into the slope? It's no big deal really, but I'd love to see if anyone knows why this happens.

    I've posted the bake settings below. I doubt Drop Height is to blame here, it produces the same results no matter how big a value I put into it. Plus, it's also willing to generate longer drops (eg the green platform).

    Thanks in advance!