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Question Why does this occur? How to fix it.

Discussion in 'Editor & General Support' started by Ragingx29, Sep 18, 2020.

  1. Ragingx29

    Ragingx29

    Joined:
    Sep 18, 2020
    Posts:
    4
    Hey this is my first post here. If there another forum that can help with this let me know. Basically I created a model in blender and moved it to unity after fix it up i realized the shoes are see-through or transparent and it continues on to VRchat. How do I fix this issue?
     

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  2. altepTest

    altepTest

    Joined:
    Jul 5, 2012
    Posts:
    1,118
    if you orbit around the model they look the same? transparent in front and black outline? this looks like the model have the normals pointing inside the shoes not outside. Quick fix just check the double sided option in the materials
     
  3. Wappenull

    Wappenull

    Joined:
    Oct 29, 2013
    Posts:
    51
    "recompute normal" in blender and re-export.
     
  4. Ragingx29

    Ragingx29

    Joined:
    Sep 18, 2020
    Posts:
    4
    Ok where is that button located?
     
  5. Ragingx29

    Ragingx29

    Joined:
    Sep 18, 2020
    Posts:
    4
    I just looked, it was already checked off. Yeah it happens on all sides.
     

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  6. Wappenull

    Wappenull

    Joined:
    Oct 29, 2013
    Posts:
    51
    Enter vertex edit mode, select all vertices. Then:
    upload_2020-9-20_13-50-59.png
    If this was not the issue, search google or youtube. Lot of tutorial video there.
     
    Ragingx29 likes this.