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Why does this happen when using animations from Blender

Discussion in 'Animation' started by runeman4678, Oct 19, 2019.

  1. runeman4678

    runeman4678

    Joined:
    Oct 19, 2019
    Posts:
    1
    Hi there,

    First of all, I'd like to say I am relatively new to animating and modelling so forgive me if this seems trivial.

    My issue is that I've made a simple animation for a fishing rod using key frames/blendshapes from Blender. It appears correct in Blender but causes stretching to the mesh in Unity.

    Blender:


    Unity:


    Any guidance or feedback would be greatly appreciated. Thanks all! :)