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Why does this happen after bake in Unity 5.1?

Discussion in 'Global Illumination' started by careuno1, Jul 3, 2015.

  1. careuno1

    careuno1

    Joined:
    Jun 10, 2015
    Posts:
    8
    Before bake



    After bake



    My setting



    PD: In unity 4 works perfectly.
     
  2. DennG

    DennG

    Joined:
    Dec 5, 2013
    Posts:
    158
    It's because of the indirect lighting... the light that is bouncing from one surface to another.. That's how GI works.
    You could try reducing it in the GI Settings and adjust your light sources.
    Please show me the settings for your point lights.
     
  3. careuno1

    careuno1

    Joined:
    Jun 10, 2015
    Posts:
    8
    Hi, thanks for your response,

    the settings for my point light are these:

     
  4. DennG

    DennG

    Joined:
    Dec 5, 2013
    Posts:
    158
    You have to play with the intensity and bounce intensity.
    The bounce light contributes to the indirect lighting (Global Illumination).
    Just try it with lower values and wait for the bake to finish.

    What you see in the scene view (before baking) is not what you get after baking because the indirect lighting isn't calculated there.
    You could also try to disable indirect lighting completely if you're going for WYSIWYG.
    But I don't recommend that.
     
    Last edited: Jul 6, 2015