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Resolved Why does the HDRP LitTessellation displace a custom mesh in a weird way?

Discussion in 'Graphics Experimental Previews' started by Vosheck, Sep 11, 2020.

  1. Vosheck


    Feb 29, 2016
    EDIT: Never mind this question. It was just an issue of a double face that was sneaky and I didn't notice.

    As you can see, a custom mesh on the left and a unity plane on the right are both using the same HDRP LitTesselation material, but are being displaced in a different way.

    Here's the mesh itself:

    I'm trying to achieve a similar displacement to the one on the right with my custom mesh. What seems to be the issue here?
    Last edited: Sep 11, 2020