Search Unity

  1. We are migrating the Unity Forums to Unity Discussions by the end of July. Read our announcement for more information and let us know if you have any questions.
    Dismiss Notice
  2. Dismiss Notice

Resolved Why does the HDRP LitTessellation displace a custom mesh in a weird way?

Discussion in 'Graphics Experimental Previews' started by Vosheck, Sep 11, 2020.

  1. Vosheck

    Vosheck

    Joined:
    Feb 29, 2016
    Posts:
    12
    EDIT: Never mind this question. It was just an issue of a double face that was sneaky and I didn't notice.





    As you can see, a custom mesh on the left and a unity plane on the right are both using the same HDRP LitTesselation material, but are being displaced in a different way.

    Here's the mesh itself:



    I'm trying to achieve a similar displacement to the one on the right with my custom mesh. What seems to be the issue here?
     
    Last edited: Sep 11, 2020