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Why does SteamVR recommend StandaloneWindows64 build target?

Discussion in 'AR/VR (XR) Discussion' started by Alan-Liu, Oct 14, 2016.

  1. Alan-Liu

    Alan-Liu

    Joined:
    Jan 23, 2014
    Posts:
    392
    Should I also support 32 bit build target?
     
  2. wccrawford

    wccrawford

    Joined:
    Sep 30, 2011
    Posts:
    2,039
    Probably because *all* computers that can handle VR can handle 64 bit software, and having 64-bit floats is extremely helpful in preventing jitters. Which is extremely important in VR.