Hello, I'm working on a racing game and my scene is really full, but only when there is no real-time reflection of the car in the scene, the fps value I get is around 50 - 60 fps. When I activate real time reflection, the fps is around 10 on average. Ok, I don't have expert knowledge in unity at the moment, but even though I turned everything off, I couldn't find any improvement. I even made two identical scenes to compare this to you in UPR and HDRP. You can see the fps values in the picture. While there is a 20% loss in urp, there is a fps loss of almost 65% in HDRP. An empty stage and 50fps in just a real time reflection. This seems really weird to me. I never thought I'd run into trouble in such a strange place after I had come this far. By the way my video card is gtx 1650 Anyone have this problem or overcome it?