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Why does my Tiny project build release at 2MB?

Discussion in 'Project Tiny' started by mattbrandmm, Mar 21, 2019.

  1. mattbrandmm

    mattbrandmm

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    I followed this tutorial:


    Basically, it's one sprite on the screen, an input script to move the sprite around. Very very small and simple. When I build it, the development folder is 5.65MB and the release folder is 2.06MB. I thought that the advantage of Project Tiny was to have very small build sizes - I remember Unity reps saying 100kb.

    Am I not configuring things correctly?
     
  2. Zoelovezle

    Zoelovezle

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    Use the compression method. Most popular is gzip :) which is fastest and is supported by most of the browsers by default for decompression when headers are configured correctly.
    I tried LZMA, xz, bzip2 and gzip. Out of em all gave me almost the same size compression which was about 1mb to 1.2mb from 4.6mb initial unity release build.
     
  3. mattbrandmm

    mattbrandmm

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    @Zoelovezle for Project Tiny? I don't see compression method...I know that exists in the regular Unity build settings.
     
  4. Zoelovezle

    Zoelovezle

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    You have to do it after you build the project
     
  5. mattbrandmm

    mattbrandmm

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    Ah that makes sense. Thanks for the info so far.

    Any tips on how to use gzip to compress a Project Tiny build? Do you need to go through each directory and compress any compressible files?
     
    Last edited: Mar 21, 2019
  6. Zoelovezle

    Zoelovezle

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  7. mattbrandmm

    mattbrandmm

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    Great thank you so much!
     
  8. sniffle63

    sniffle63

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    Also make sure you have all the modules your project is not using turned off in the modules section

    And make sure the images your using sizes are set correctly in the import settings
     
  9. mattbrandmm

    mattbrandmm

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    OK thanks.

    So I'm trying something different - I'm building a blank project with only the Utiny.HTML Module checked. And that builds release (pre compression) at 1.91MB. That's with no graphics or anything.

    Is the normal? For a blank project? Even with compression like gzip, the best-case scenario is probably 70% reduction, which would get it down to about 0.5MB. I know Unity has been using stats like 100kb. How is that even possible if a blank project builds to 1.91MB?
     
  10. raymondyunity

    raymondyunity

    Unity Technologies

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    sniffle63 likes this.
  11. mattbrandmm

    mattbrandmm

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