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Why Does My Lighting Look So... S@&$?

Discussion in 'Editor & General Support' started by SteveJ, Mar 2, 2016.

  1. SteveJ

    SteveJ

    Joined:
    Mar 26, 2010
    Posts:
    3,066
    So I'm starting to play around with lighting in my game again, having just left it alone for a while. I'm totally stumped as to why baked lighting looks so awful since the Unity 5.x/Enlighten change over, and I'm hoping that I might be able to get some tips to improve things.

    So here's 3 screenshots. I think they pretty much speak for themselves in terms of "What's Wrong" (with the second one). I've also included the Lighting panel settings that I'm working with in case I'm doing something glaringly wrong.

    Screenshot 1 = Unity 5.x with all the wall torch lights set to Realtime.
    Screenshot 2 = Unity 5.x with all the wall torch lights set to Baked (NO other changes).
    Screenshot 3 = Unity 4.x with all the wall torch lights set to Baked (ahhh... Beast).





     
  2. Rida2

    Rida2

    Joined:
    Jan 11, 2016
    Posts:
    35
    Perhaps globally changed colorspace linear vs Gamma. Other suggestion- hidden light or cast shadow negating light
     
  3. SteveJ

    SteveJ

    Joined:
    Mar 26, 2010
    Posts:
    3,066
    I'd like to raise this thread from the dead (ha) again.

    Is there anyone that's been able to create a light-maps-only game in Unity 5.x? i.e. not using ANY realtime lights? If so, can you share your thoughts - what type of game is it, the sort of settings you're using, maybe some screenshots of the results you're getting?
     
  4. Stardog

    Stardog

    Joined:
    Jun 28, 2010
    Posts:
    1,886
    Here's a shot from Unity 5.4.0b10.
     

    Attached Files:

  5. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,436
    Looks pretty good... sadly, I have characters that will be in my levels fighting, and I need to make sure mixed mode is working... is mixed mode working in 5.4?