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Why does my android build look different from my editor?

Discussion in 'Android' started by SalvadorKinnes, Nov 15, 2019.

  1. SalvadorKinnes

    SalvadorKinnes

    Joined:
    Jun 1, 2019
    Posts:
    9
    Hi I am still relatively new to unity. I have ran into a lot of issues relating to my game but I have managed to solve them except for this one.

    Whenever I build my android game and test it on my mobile device there are some distinct differences to how it appears in the game and scene view. Despite the fact that I have the build the game to match the exact device resolution, the sprites and UI elements all appear much more narrow and almost like squashed width wise.

    Unfortunately I can not attach mages to show this difference. The reason for this is as follows: I took a screenshot of a sample scene from my game in the editor. I the took a screenshot on ,my mobile device of the exact same scene. On my mobile device it comes out with the sprites and UI narrow but as soon as I transfer it to my pc it appears to look exactly the same as the screenshot I took of the scene in the editor.

    The game icon also appears narrow on the android build too. I reset all my quality settings to default but it did not work.

    Also I have an emulator on my pc which I use. The game appears to look perfectly fine on there. Thus I would like to know if anyone could help me with this issue please. Is it a quality problem or what?
     
  2. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    Can you use another phone to take a picture of your first device? Instead of a screenshot.
     
  3. SalvadorKinnes

    SalvadorKinnes

    Joined:
    Jun 1, 2019
    Posts:
    9
    I found the issue, my pc resolution was not set to the correct setting and therefore everything I worked on appeared differently on the monitor itself.