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Why does my android build look different from my editor?

Discussion in 'General Discussion' started by SalvadorKinnes, Nov 14, 2019.

  1. SalvadorKinnes

    SalvadorKinnes

    Joined:
    Jun 1, 2019
    Posts:
    9
    Hi I am still relatively new to unity. I have ran into a lot of issues relating to my game but I have managed to solve them except for this one.

    Whenever I build my android game and test it on my mobile device there are some distinct differences to how it appears in the game and scene view. Firstly despite the fact that I have the build the game to adjust to my phones exact resolution , the sprites and UI elements all appear much more narrow and almost like squashed width wise.

    Secondly some colors appear washed while other elements appear to be too crisp or sharp. This is not the case in the game and scene view.

    Unfortunately I can not attach mages to show this difference. The reason for this is as follows: I took a screenshot of a sample scene from my game in the editor. I the took a screenshot on ,my mobile device of the exact same scene. On my mobile device it comes out with the colors washed and some elements to sharp but as soon as I transfer it to my pc it appears to look exactly the same as the screenshot I took of the scene in the editor.

    The game icon also appears a little washed and narrow on the android build too. I reset all my quality settings to default but it did not work.

    Also I have an emulator on my pc which I use. The game appears to look perfectly fine on there. Thus I would like to know if anyone could help me with this issue please. Is it a quality problem or what?
     
  2. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,469
    are in linear or gamma mode? looks like your game is set up to be linear but the android expect gamma (or vice versa)
     
  3. SalvadorKinnes

    SalvadorKinnes

    Joined:
    Jun 1, 2019
    Posts:
    9
    Ive tried both linear and gamma , it does not fix the problem. Not sure what else to do
     
  4. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,519
    First up, "General Discussion" specifically is not a support area. You should use the "Scripting" area or somewhere like that for these questions in future.

    How have you "build the game to adjust"? Without details we can only guess and, honestly, there are loads of different ways this issue could come up.

    Unless you have high-end, calibrated monitors, colours will almost always be different between any two screens. At work I used to have two monitors of the same brand, model and age and even they had noticably different colours.

    Basically, there's a good chance that this isn't an issue with your game or with Unity. It's just that your phone screen is different from your computer screen.

    Professionally, developers test their games on a variety of devices with different colour characteristics to account for this.
     
    Joe-Censored and Ryiah like this.
  5. SalvadorKinnes

    SalvadorKinnes

    Joined:
    Jun 1, 2019
    Posts:
    9
    By "build to adjust" I mean that I build the game with my phones exact resolution. So it really sound have no reason for looking different as in narrower on my mobile device.