Hey, we're currently trying to improve the batch count of our game which shouldn't be too hard as almost every object is using the exact same material. However in the frame debugger I can see that almost all of our objects are not batched because "Dynamic batching is turned off in the player settings or is disabled temporarily in the current context to avoid z-fighting." Dynamic batching is definitely enabled and the objects don't even overlap so z-fighting shouldn't be an issue either. The meshes are generated at runtime and have a relatively low vertex count. As I've said they are all using the exact same material. I feel a little lost with this issue. Do you have any ideas what could be breaking the batches here? Thanks in advance for your input.