Search Unity

Why does app uses more memory in iPad 2 than in iPad Air?

Discussion in 'iOS and tvOS' started by gecko, Jul 2, 2014.

  1. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    In Unity for when building Xcode solution I always select "automatic" graphics is this the best option to avoid this issue?
     
  2. christophergoy

    christophergoy

    Joined:
    Sep 16, 2015
    Posts:
    735
    Automatic will select the best graphics API available on the device. In short, yes, it is the best way for your game to use the best available API depending on the device it is running on.
     
  3. Patrick_PS

    Patrick_PS

    Joined:
    Sep 9, 2019
    Posts:
    154
    My app works fine on iPad3 but crashes all the time on iPad4. I tried this and it did not change anything.