Hello, I've been trying to use this float to figure out which foot I should apply IK on dynamically: https://docs.unity3d.com/ScriptReference/Animator-pivotWeight.html but... Animator.pivotWeight returns 0.5f every time I read it. I've tried different setups and different locations where I could call it (like update or OnAnimatorIK to see if it changed eventually, or if it was overridden at some point by something else, but nothing happened. I've tried looking this up everywhere and so far no clear answers, so I'm asking again to see if anyone has figured this out before. Is it deprecated? (because I've seen people claim this... "works"?) or perhaps I'm using it incorrectly? If it doesn't work, is there a better alternative than having to go through the hassle of modifying curves in the original animation FBX files? (because that gets nasty real quick when you have a lot of animations) By the way, my character is using an Humanoid rig (not generic) and I'm using Unity 2019.3. and if it helps for anything, I had the same problem way back in Unity 5.6. Thank you!