I have created a simple graph which, on Start, flows to create an item in a list. The futher flow attempts to find an item in the list, and remove it. Final part of the flow is to Evaluate that the list is empty (item has been removed). This outcome is as expected. However, slightly different graph, flow ends after constructing the list. The item removal attempt in this graph is triggered by a key press. Again, finally followed by an Evaluation check. This time, the graph is _not_ empty. One thing I do note, is that the initial list is created on Start (as expected) verified by breakpoint. However, after hitting the key press, I note that (again with a break point) a new item and list are constructed, firstly on item removal method (HnadleNpcKilled) and again constructed on Evaluate. Both of these methods are defined in the same class as my list.