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Question Why do low poly assets have these weird marks?

Discussion in 'Universal Render Pipeline' started by mxela3d, Sep 28, 2022.

  1. mxela3d

    mxela3d

    Joined:
    Sep 4, 2017
    Posts:
    2
    upload_2022-9-28_19-37-1.png
    This happens across multiple URP projects on assets without materials or with plain textures, why?
    And how do i get rid of it.
     
  2. peterbay

    peterbay

    Unity Technologies

    Joined:
    Nov 2, 2017
    Posts:
    100
    This could be due to SSAO picking up on the geometry. The Depth Normals source exhibits this less, but if it's still an issue try playing around with the radius slider. Lower values of radius tends to produce this effect more.
     
    mxela3d likes this.
  3. mxela3d

    mxela3d

    Joined:
    Sep 4, 2017
    Posts:
    2
    Thanks, that info helps alot, i assumed it was maybe AO but couldn't figure out how to tweak settings, looking up SSAO i found how to modify the settings and disabling it does solve the issue entirely, switching to depth rather than normals works for the most part, the interior of the model has lines on the edges still but it works for the most part, thanks!
     
    peterbay likes this.