There are many games where you are coasting along and making progress and are simply enjoying the experience - the ride - the scenery, and then all of a sudden you run up against some kind of situation that you can't complete. But instead of the game giving you unlimited tries or some help to move forward, it results in a 'game over' situation. This is annoying. I actually just want to keep playing and flowing along, I don't really want the experience to stop, but the game's design stops it. Its as though the developer doesn't actually know what you are experiencing and why it's been enjoyable, so they put a challenge in front of you that's too hard. An impass. For me this kills the game and destroys the good thing they had going. I couldn've kept on playing for hours, but to go back to the beginning is like an obnoxious failure. Does anyone really want that? Do you think games should use these roadblocks or are there games that are better suited to continuous, forgiving, uninterrupted flow and progress? This particularly annoys me in free-to-play games where eventually you cannot pass unless you pay up. It doesn't make me want to pay, it makes me want t quit.