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Question Why did the ambient light is missing in player built when I set Camera to Deferred ?

Discussion in 'High Definition Render Pipeline' started by jiraphatK, Aug 5, 2022.

  1. jiraphatK

    jiraphatK

    Joined:
    Sep 29, 2018
    Posts:
    300
    This is a screenshot from the build with Forward in Camera FrameSetting.

    Belost_t3VXqBSasU.png
    And this is from the build with Deferred.

    NVIDIA_Share_jvvnjzki9D.png

    I have Lit Shader mode set to both in Quality setting btw.
     
  2. fleity

    fleity

    Joined:
    Oct 13, 2015
    Posts:
    345
    is it possible you need to manually trigger Generate Lighting (automatic generation is not executed for builds for example, therefore I could imagine it might help getting ambient lighting data)?
     
  3. jiraphatK

    jiraphatK

    Joined:
    Sep 29, 2018
    Posts:
    300
    For some reason, disable Probe Volume check box in HDRP Global setting fixed the issue o_Oo_O