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Why cant we use 2 audio listeners in one scene? Why the constraint?

Discussion in 'Audio & Video' started by o0_ICE_0o, May 22, 2016.

  1. o0_ICE_0o

    o0_ICE_0o

    Joined:
    Apr 3, 2014
    Posts:
    21
    So i was talking to a sound producer earlier and he showed me this cool effect he achieved using 2 microphones to emulate the left and right ears, it was like 3d but cooler.

    Why cant we use 2 audio listeners to emulate the left and right ears to pick up sound in Unity?

    And is there any method to bypass this constraint in unity?

    And why is this even a constraint in the first place?
     
  2. michaelhartung

    michaelhartung

    Joined:
    Dec 19, 2013
    Posts:
    72
    What your sound producer has shown you was probably a Binaural recording [1]. Using binaural Audio is possible in Unity3D and has nothing to do with the number of audio listeners. There are a couple of tools that enable HRTF (Head Related Transfer Function) processing on selected audio sources like Two Big Ears 3DCeption [2] for example. It also allows to decode B-Format recordings [3].

    [1] https://en.wikipedia.org/wiki/Binaural_recording
    [2] https://twobigears.com
    [3] https://en.wikipedia.org/wiki/Ambisonics
     
  3. o0_ICE_0o

    o0_ICE_0o

    Joined:
    Apr 3, 2014
    Posts:
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    binuaral, is very interesting. I wonder if there are any open source plugins for this in unity?
     
  4. michaelhartung

    michaelhartung

    Joined:
    Dec 19, 2013
    Posts:
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    Well, there's the Oculus Audio SDK ;).
     
    o0_ICE_0o likes this.