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Why can't add LinkedEntityGroup when convert scene prefabs?

Discussion in 'Entity Component System' started by filod, Jan 11, 2020.

  1. filod

    filod

    Joined:
    Oct 3, 2015
    Posts:
    224
    according to docs: "Referenced Prefabs automatically add a LinkedEntityGroup with the complete child hierarchy", thus, when i drop a prefab in scene/subscene, it will NOT add LinkedEntityGroup, so i can't destroy this entity hierachy properly, what's the design purpose behind this?