Hi everyone! In the document, we all know scripts can't acess unreadable texture's data, but I found that (byte)Texture2D.GetTextureRawData() this api still can acess the data and the return data is correct, is it something wrong? Code (CSharp): var mesh = GetComponent<MeshRenderer>(); Material mat = mesh.sharedMaterial; var tex = (Texture2D)mat.GetTexture("_MainTex"); var data = tex.GetRawTextureData(); this is my test code, and _MainTex's "Read/Write Enabled" is false. My unity version is 2019.4 LTS. so is it a bug of unity document? or is this api special ?