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Why are there no first person art assets?

Discussion in 'General Discussion' started by Not_Sure, Jul 25, 2015.

  1. Not_Sure

    Not_Sure

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    This has really gotten me confounded. If you go to the asset store right right now there are virtually no first person art assets. You know, arms and animations and what-not. Seriously though, look that up. Nothing. Zilch. Big old goose egg.

    I'm just saying, if I were an artist I would hope on that monopoly real fast. (*cough-cough)

    So what gives? Why aren't there any FP art assets?!
     
  2. Tiny-Man

    Tiny-Man

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    Artist generally don't/can't animate. Probably main reason as they need someone else to animate and rig for them.
     
  3. tedthebug

    tedthebug

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    So do people make their own now or use a full character & move the camera Just in front of its head?
     
  4. ippdev

    ippdev

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    ??!!?? Pure fallacy. Noobs may be falling into the gaming space but any competent technical artist knows how to rig and animate.
     
    dogzerx2, Ryiah, Not_Sure and 7 others like this.
  5. Tiny-Man

    Tiny-Man

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    But who's going to sculpt the arms and model the weapons, uv unwrap and texture them all. I know there are many jack of all trades people but generally people specialize in a certain area. Here be making the art, not animating it.
    Although I will give that people should know some basics of rigging and animation so their mesh/model will be ready for someone to animate it,
     
  6. zombiegorilla

    zombiegorilla

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    As @ippdev said, really only noobs. In that case the work would probably be pretty weak in the first place.

    Certainly there is specialization, I wouldn't expect my UX lead to be able to build a backend server/platform (though he actually can). But a modeler better be able to rig and animate. It's part of the broader skill set of 3d Artist. In fact not understanding rigging and animation would make a crappy modeler, since models will have to eventually be rigged and animated. The model needs to built for that purpose.

    My guess is that most fps kits come with arms and weapons, people relying on kits and assets from the store don't care or require anything beyond that.
     
    Last edited: Jul 26, 2015
  7. Deleted User

    Deleted User

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    All tech artists I've met can Model / Sculpt / UV Unwrap / Create shaders and Animate. Sure you also have VFX specialists who work more on the side of advanced particles, destruction meshes and tracking (cut scenes).. But a lot of technical artists can do that as well, they also generally are great at level design..

    Although tech artists generally cost more to employ, so I set them towards the hardest tasks I can find.

    Good question though, maybe some artists can take advantage of that gap :)..
     
    Ony likes this.
  8. zombiegorilla

    zombiegorilla

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    More often than not, good TA's live for this kind of S***. Boredom sets in quickly if I don't have at least a couple of 'impossible ' tasks in my queue. ;)
     
    Last edited: Jul 26, 2015
    cwmanley, Ony, Kiwasi and 1 other person like this.
  9. I am da bawss

    I am da bawss

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    What the hell are you talking about?

    There are at least 2 dozens of these on asset store, not to mention some of the FPS game kits comes with it. In fact a lot of weapon packs comes with it too!

    You must not have search or even look at Asset Store at all. You literally have to be blind to not see those.


    First Person Generic Arms Pack $30



    HQ FPS arms with knife $15



    HQ First Person Shooter Male & Female Arm $25



    HQ First Person Shooter Male Arms Vol.02 $35



    HQ First Person Shooter Male & Female Arm $25


    HQ First Person Shooter Male & Female Arm $25




    Animated Modern Weapons + Arms (SMG and Assault) $60



    Animated Modern Weapons + Arms (SMG and Assault) $60



    Poseable Rigged Arms $5






    Animated Arms & Gun $10




    First Person Assault Character Pack $30


    American Automatic Rifle With Arms $7



    Not to mention a lot of game kit comes with arms and full body awareness or what-not.



    UFPS : Ultimate FPS $95



    FPS Control (Free!)


     
    Last edited: Jul 26, 2015
    Ryiah, Ony, zombiegorilla and 2 others like this.
  10. Tomnnn

    Tomnnn

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    Even an anti-artist like me can rig and weight paint with blender well enough get things moving without too many tears.
     
  11. I am da bawss

    I am da bawss

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  12. zombiegorilla

    zombiegorilla

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  13. Not_Sure

    Not_Sure

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    Well damn! I thought I did look. I don't know how I missed all of these. I'm glad to see that I was wrong.
     
  14. jessejarvis

    jessejarvis

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    I know right!? I would pay handsomely for a bundle of FPS Fantasy Animations.

    Melee weapons/bows and such.

    1H/2H Swords/Blunt Spears, Staves, Bows, etc.

    Edit: There seems to be plenty of FPS Shooter models/resources but no fantasy ones.
     
    Last edited: Mar 5, 2018
  15. N1warhead

    N1warhead

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    Please pay attention to dates before posting on a random thread next time.
    The reason there's plenty of FPS Shooter models/Resources is because this is 3 years later.
     
    Justice0Juic3 likes this.
  16. SnowInChina

    SnowInChina

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    same thing to you :)
    thread was started and answered one day later.. so your argument is invalid
     
  17. N1warhead

    N1warhead

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    It's only 8 hours after, not like it was 3 years lol.
     
  18. jessejarvis

    jessejarvis

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    Well the post is still valid because there is not many FPS resources. There are arms yes, and guns, but we need animations as well. Mostly we need Skyrim-esque styled resources. Fantasy with swords/ bows/ magic/ etc.
     
  19. zenGarden

    zenGarden

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    Last edited: Mar 5, 2018
  20. Blacklight

    Blacklight

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  21. jessejarvis

    jessejarvis

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  22. zenGarden

    zenGarden

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    They are great quality animations.
    You can use those animations with any fps arms rigged mecanim ready.
     
  23. Lurking-Ninja

    Lurking-Ninja

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    You said Skyrim-esque. Skyrim is not only FPS-arms rig, full body, and every animation AFAIK is intended for the full body, because they didn't make separate animations when you drive the game in TPS-mode or in FPS mode.
    I would suggest the same for you. Just use one set of animations and make proper full-body-aware rig (UFPS can do that anyway) you just have to make your character head that you can "turn it off". Or just use the FPS Mesh tool: https://www.assetstore.unity3d.com/en/#!/content/28006
     
    zenGarden likes this.
  24. jessejarvis

    jessejarvis

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    Sorry my bad, I meant FPS Fantasy styled animations.



    Actually Skyrim does use separate animations for FPS Arms/TPS Body. Watch the position of the weapon in FPS mode, then switch to Third Person, and you can clearly see they separate the models. Although it *can* be done that way, you just need good animations that are as you said full-body-aware.
     
  25. AndersMalmgren

    AndersMalmgren

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