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Question Why are reflection probes black in my URP project?

Discussion in 'Universal Render Pipeline' started by MMeyers23, Sep 23, 2021.

  1. MMeyers23

    MMeyers23

    Joined:
    Dec 29, 2019
    Posts:
    101
    I have simple baked reflection probe in my scene that is rendering all black. I have the appropriate "always include" shaders active in my project settings. What other settings do I need to adjust to fix this problem? probe.png
     
  2. transporter_gate_studios

    transporter_gate_studios

    Joined:
    Oct 17, 2016
    Posts:
    219
    Dude im having the same problem and no one is answering
     
  3. transporter_gate_studios

    transporter_gate_studios

    Joined:
    Oct 17, 2016
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    What other assets are you using? any custom shaders? im on URP 10.7
     
  4. hippocoder

    hippocoder

    Digital Ape Moderator

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    Did you click bake, for your baked refection probe?
     
  5. transporter_gate_studios

    transporter_gate_studios

    Joined:
    Oct 17, 2016
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    Yes, thats the issue. When i bake the probe i get a completely black exr
     
  6. transporter_gate_studios

    transporter_gate_studios

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    There would be no preview sphere of the probe if you didnt click bake anyway.
     
  7. LagSik

    LagSik

    Joined:
    Apr 6, 2020
    Posts:
    5
    Having the same problem with reflection probe in URP. I've made some test with the Unity sample scene. The built-in reflection probes work perfectly, but when I add a new one myself (with all the same settings as the other one provided by Unity), mine turns out black after baking. I don't have this problem with build-in renderer pipeline.
     
  8. gabrieloc

    gabrieloc

    Joined:
    Apr 6, 2014
    Posts:
    34
    Recreating my URP asset seems to fix this reliably. I think there's some issue with the Blit renderer feature which is causing this.

    Tracked here: https://issuetracker.unity3d.com/is...r-baking-when-using-the-blit-renderer-feature

    EDIT: Note that if you create a new URP asset alongside your existing one, make sure your old one isn't still referenced in: Project Settings/Quality and Graphics. That being said, there must be some reference elsewhere as the only way I can get reflection baking to work is by deleting my old asset entirely, clearing light caches, and regenerating
     
    Last edited: Apr 21, 2022
  9. C_Larsson

    C_Larsson

    Joined:
    Jun 27, 2022
    Posts:
    8
    I had the same issue with Blit using 2022.1.10f1, but I could simply disable Blit in my URP asset and re-bake my probes. Turning Blit back on makes real time probes black and re-baking with Blit causes the same issue.