Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

Resolved Why are all my sound effects higher pitch after updating to 2022.3.32?

Discussion in 'Audio & Video' started by HunterAhlquist, Jun 10, 2024.

  1. HunterAhlquist

    HunterAhlquist

    Joined:
    Oct 6, 2013
    Posts:
    136
    I just updated my Unity Editor to 2022.3.32 and now every sound effect is played at a higher pitch. Only in the editor/inspector and gameplay, I play the clip outside of Unity and it plays just fine. I reimported all my sounds and that did nothing.
    Has anybody else encountered this problem or is this a known bug?

    I'm on MacOS.
     
  2. HunterAhlquist

    HunterAhlquist

    Joined:
    Oct 6, 2013
    Posts:
    136
    Some added info: It doesn't occur in builds.
     
  3. HunterAhlquist

    HunterAhlquist

    Joined:
    Oct 6, 2013
    Posts:
    136
    It seems Unity re-encodes all of the audio depending on your build target. Mine was automatically set to Windows for some reason and whatever encoding Unity uses for Windows sounds higher-pitched on MacOS.
    Issue solved.
     
    SeventhString likes this.