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Feedback Why a new menu instead of nested inside GameObject?

Discussion in 'Cinemachine' started by MaximilianPs, Aug 6, 2022.

  1. MaximilianPs

    MaximilianPs

    Joined:
    Nov 7, 2011
    Posts:
    321
    As the subject, I don't get why we get a new Cinemachine menu when we actually create a new gameObject each time that we use it.

    ... just this ¯\_(ツ)_/¯
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    Not sure what you're referring to. Older versions of Cinemachine had a menu up in the main menubar, which may be a suitable target for your feedback. More recent versions of CM have done away with that menu.
     
  3. MaximilianPs

    MaximilianPs

    Joined:
    Nov 7, 2011
    Posts:
    321
    Ops.. :rolleyes: I'm with Unity 2020.3 and stick on on the main menu bar ... anyway I'm using Cinemachine v.2.6.15
    upload_2022-8-6_21-14-19.png
     
  4. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    It's gone in 2.8
     
    MaximilianPs likes this.
  5. MaximilianPs

    MaximilianPs

    Joined:
    Nov 7, 2011
    Posts:
    321
    Oh, I see, it's not present in the PackageManager, at least for me in 2020.3.37f1.