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Who's calling Network.Destroy()???

Discussion in 'Multiplayer' started by jashan, May 9, 2008.

  1. jashan

    jashan

    Joined:
    Mar 9, 2007
    Posts:
    3,304
    ;-)

    Someone in my game is calling Network.Destroy(), and it sure is not me. Whoever that is: Show up and let me remove you somehow!!!

    ;-)

    Seriously: I'm now managing all my networking myself, but still using networkViews and RPCs (I've pretty much built my own networking "layer" on top of Unity's "core networking"). Every once in a while, however, I get very nasty errors on the clients telling me that Network.Destroy is called on some objects that don't exist.

    Of course, they don't exist because I haven't created them... So it would be lovely if I could somehow get rid of those calls to Network.Destory().

    Is there any hope for me?

    Sunny regards,
    Jashan