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Who's calling Network.Destroy()???

Discussion in 'Multiplayer' started by jashan, May 9, 2008.

  1. jashan


    Mar 9, 2007

    Someone in my game is calling Network.Destroy(), and it sure is not me. Whoever that is: Show up and let me remove you somehow!!!


    Seriously: I'm now managing all my networking myself, but still using networkViews and RPCs (I've pretty much built my own networking "layer" on top of Unity's "core networking"). Every once in a while, however, I get very nasty errors on the clients telling me that Network.Destroy is called on some objects that don't exist.

    Of course, they don't exist because I haven't created them... So it would be lovely if I could somehow get rid of those calls to Network.Destory().

    Is there any hope for me?

    Sunny regards,