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Whoa, button fade duration, affects the touch feel of the button

Discussion in 'Unity UI (uGUI) & TextMesh Pro' started by Fattie, Nov 20, 2014.

  1. Fattie

    Fattie

    Joined:
    Jul 5, 2012
    Posts:
    411
    On a phone, I believe you do have to HOLD DOWN A BUTTON

    for the duration of the "fadeDuration".

    Is that right?

    I find that when fadeDuration is set to the default 0.1, the buttons are NOT SO GOOD, they're just too slow and the user has too too-accurately hold down on on them for too long.

    if you set fadeDuration to zero, they work fine.

    the fades look great, but is it true that it affects how long you have to feel the button?

    Cheers
     
    Tor_Sprouted likes this.
  2. Tor_Sprouted

    Tor_Sprouted

    Joined:
    Oct 7, 2014
    Posts:
    13
    Yeah I noticed this too. Quite bizarre that this is the default behaviour. In my game that has a strict colour palette of turquoise and yellow, to see green buttons is weird.