Hey guys, I have spent hours trying to get a nice demo on Oculus Quest using the URP on Unity 2019.3. I just can't get something nice out of it ! I compared it to 2018.2.6 with normal 3D project settings and it is just nice... (of course we all forget about post processing). Anybody managed to use URP with Quest and get good results "out of the box" ? For example, colors always look "whitish", like a white overlay would display on top of everyhting and give very poor contrast... Thanks !