Is it possible to get something like an ID, when a player called a command? My players are allowed to press a button and I need to know who pressed the button. Both players are at the moment allowed to click on it. Is it possible to get something like a networkID, who called the command? Thanks in advance.
then you could try sending a message instead of a Command. You can access the NetworkConnection in the NetworkMessage you get in the message handler function Though I really don't know what kind of problem sending parameters through Commands could cause