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Question White transparency not the same between URP/Lit and ShaderGraph/Lit

Discussion in 'Shader Graph' started by ArthyShow, May 1, 2024.

  1. ArthyShow

    ArthyShow

    Joined:
    Aug 6, 2016
    Posts:
    31
    When I'm using the default Material URP/Lit with a Color #FFFFFF and 35 for Alpha I have a nice transparant white render.
    upload_2024-5-1_13-13-13.png
    upload_2024-5-1_13-12-46.png

    Now I try to reproduce this in a very basic URP ShaderGraph Lit (with the same color), I have a gray render no so transparent. upload_2024-5-1_13-15-49.png upload_2024-5-1_13-16-51.png

    I tried to make it even more transparent but it turn black (alpha 10) And with alpha at 100 it's "white" (still gray) but not transparent at all

    upload_2024-5-1_13-21-30.png


    How can I acheive the same result between URP/Lit and URP ShaderGraph Lit ?