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Question White TextMeshPro turn grey at angles - WHY?!?

Discussion in 'UGUI & TextMesh Pro' started by newguy123, Feb 16, 2023.

  1. newguy123

    newguy123

    Joined:
    Aug 22, 2018
    Posts:
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    Hi
    Why does TMP seem to fade on angles?

    upload_2023-2-16_15-37-0.png

    then I angle it slightly and its no longer white!
    upload_2023-2-16_15-37-28.png

    very frustrating

    upload_2023-2-16_15-38-14.png
     
  2. newguy123

    newguy123

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  3. mgear

    mgear

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    if you disable that background plane, does it still happen?
     
  4. newguy123

    newguy123

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    no, it doesnt

    however, they are not on the same plane. I have the text slightly forward from the plane

    the plane is at Z=0
    the text is at Z=-0.05
     
  5. mgear

    mgear

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    whats your font asset settings (the window where you can create atlas)
     
  6. newguy123

    newguy123

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    you mean this part?
    upload_2023-2-16_17-4-59.png
     
  7. mgear

    mgear

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    yeah, padding seems ok, if its too low causes some issues.
     
  8. newguy123

    newguy123

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    any other ideas?
    I cant be the only one having this issue
     
  9. mgear

    mgear

    Joined:
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    does it happen with different fonts, unity version, hdrp/urp/birp?
    is there post processing, antialias? what shader it is using?
     
  10. newguy123

    newguy123

    Joined:
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    On the plane's material, I adjusted the sorting priority down
    That seems to fix it!

    upload_2023-2-16_17-29-17.png